Accessible Gaming Campaign
Why is there so little thought for disabled gamers in the design of games? Is it cost? Is it confusion and ignorance? Is it something else? This campaign asks YOU to get in touch with the people who
can make a difference, and tell them what you think.
For those wanting to learn a little more about what can make a game more accessible, please visit our Design Tips pages and the
article Physical Barriers in Video Games.
IGDA (The International Game Developers Association) is a non-profit membership organization that advocates globally on issues related to digital
game creation. The IGDA's mission is to strengthen the international game development community and effect change to benefit that community. A central point of accessibility work and campaigning can be
found within the Game Accessibility Special Interest Group:
Accessible Gaming Forums and on-line petitions
Powerful People to Contact and Lobby
ELSPA (the Entertainment
& Leisure Software Publishers Association) was founded in 1989 to establish
a specific and collective identity for the British computer and video games industry.
Since then, the membership has steadily grown from 12 to nearly 100 companies,
including almost all the major companies concerned with the publishing and distribution
of interactive leisure and entertainment software in the UK. ELSPA works to protect,
promote and provide for the interests of all its members, as well as addressing
issues that affect the industry as a whole through:
Deputy Director General
167 Wardour Street
London W1F 8WL
Tel: 020 7534 0580
Fax: 020 7534 0581
(Computer Entertainment Supplier's Association) through
its various research and promotional activities...works
actively to further promote the computer entertainment
industry (centering on the home use of personal computer
games and related services) with the aim of contributing
to the strengthening of Japanese industry as well as
to the further enrichment of people's lifestyles.
Software Association) acts as the spokesperson for the industry as a whole, working
proactively to communicate positive messages about the industry, while at the
same time aggressively working to correct the myths and falsehoods that are sometimes
perpetuated about the industry.
Korea's equivalent body promoting their national gaming scene.