Alice and Rabbit have lost themselves in a bewildering hedge maze. The day is coming to an end, and they are
anxious to get home before it is too dark to find the way.
One switch, one player
Alice Amazed is a
one switch game, which means that it is controlled with a single button or switch. This makes the game more accessible to people with disabilities, but it is still fun regardless.
The objective is to guide Alice through the maze, and attain points on the way through various mini games
and challenges.
Two switches, two players

But the fun doesn't stop there, as two can play the game together. If the
Full Game or
Minigames are accessed using Enter (or Return), you suddenly get a two-player game, where Rabbit is no longer controlled by the computer,
but by the second player.
Instruction contents
- Controls
- Title Screen
- Full Game
- Mini games
- High Scores
- Requirements
Controls
First player: Use
Space to control Alice and select options in the menus.
Second player (two-player mode): Use
Enter (or Return) to control Rabbit in the full game or minigame.
To start full game or minigame in two-player mode, use
Enter (or Return) to start it.
To pause a running game, press
Escape. To quit the game, press
Escape again while paused.
It begins...
At the title screen, you are presented with the following options:
- Full Game
- Select this to start the full game, with Alice and Rabbit entering the maze.
- Mini games
- This brings up a special menu presenting the five available mini games.
- Settings
- This menu allows you to change the current game settings:
- Controls
- High Scores: Toggles whether high scores are enabled.
- Menu Speed: Sets the speed with which menu items are highlighted.
Can be slow, medium or fast.
- Difficulty
Switches between five levels of game difficulty.
These affect the mini games as well as the main game.
- Graphics
- Full Screen: Toggles between full screen and windowed mode.
- Stabilize graphics: Switch on to avoid issues with tearing graphics, but leave it off if your screen
has a refresh rate below 60 Hz as it might then affect the frame rate and game speed negatively.
- Sound
- SFX Volume: Sets sound effect volume, or turns sound off.
- Music Volume: Sets music volume, or turns music off.
- Exit
- Exits the game entirely.
Amazed

Alice and Rabbit have lost themselves in a bewildering hedge maze. The day is coming to an end, and they are
anxious to get home before it is too dark to find the way.
Alice has to cross the river at the right side of the maze in order to get home, but the bridge has been dismantled and stuffed into a chest hidden within the maze. She has to find the magic timber for the bridge before she can cross it. But she can't get to the magic timber unless she has cleared enough obstacles in the maze, and acquired enough points for the chest to open. So off she goes to do her best to get home, and she has to hurry before time runs out.
Rabbit has to cross the river at the left hand side of the maze in order to get home to his wife and baby bunnies. In one-player mode, Rabbit is controlled by the computer, with skills based on the game difficulty settings. In two-player mode, the second player controls Rabbit.
First one home wins.
Controls

When entering the full game, both Alice and Rabbit are snoozing. Each player has to press a button to ensure that both are ready.
The maze is navigated using control bricks that come floating down the rivers. Alice's bricks are located on the left hand side, while Rabbit has his control bricks on the right hand side. The bricks come in groups of five, and will be highlighted sequentially. Use your button to select the brick you wish to use from the current group. With the game in very easy mode, you move after each brick you pick. With the more difficult settings, you have to plan a number of moves ahead.
Bricks

Alice is controlled by green bricks while Rabbit is controlled by beige bricks. Grey bricks affect both players. The following is a presentation of available bricks:
Move up
Move down
Move left
Move right
Stand still
Confuse player
Up or down(confused)
Left or right(confused)
Score up
Score down
Time up
Teleport player
New maze
Paralyze player
Can't move(paralyzed)
Time down
Clear maze
Encounters in the maze
There are things that you will stumble upon in the maze, that will either help or hinder you.
Good mushroomAwards points
Bad mushroomSubtracts points
Mystic potionGets you places
Good clockMore time
Bad clockLess time
Golden pyramidSuper bonus score mini game
There are
five mini games, your primary method of racking up the points.
The magic timber chest contains the building blocks for each bridge. Each player needs a certain number of points to open the correct chest.
Magic timber chest
Magic timber chestAlices
Magic timber chestRabbits
Oh, and someone let some unpleasant cats into the maze. The kind you can't be really sure if they exist or not. Don't let them catch you.
Unpleasant Cat
Variations
With increasing difficulty: brick selection speed increases, more steps
have to be planned in
advance, new bonus bricks become available, and the maze becomes more
complex, filled with
nastier items. On
medium difficulty, one Unpleasant Cat will start hunting you.
On higher difficulty
settings, two Unpleasant Cats stalk the maze. The score required to open your magic timber chest rises
with difficulty as
well.
Common to all mini games is the lowest levels of difficulty being noticably slowed and, when appropriate,
allowed more time for completion.
Shooting Stars
Alice and Rabbit are equipped with bow and star arrows, and try to shoot each other down.
Objective
Break your opponent's shield by destroying all his energy balloons and shoot him before he does the same to you.
A better score will be given for popping a balloon than for sending it flying. Extra points are awarded for
taking out several balloons with one shot and for popping a balloon in flight.
Flying objects
Special objects sometimes fly by in the sky. Hit these for extra bonuses:
Spinning targetExtra points
Jack o'noneWeapon upgrade
Your weapon can be upgraded twice, each time increasing weight and thus impact radius.
WeathervaneReverses wind
Controls
You will continuously change the aim of your weapon from straight up to
straight
ahead and back. Press your button once to freeze your aim. A power bar
will appear,
indicating the draw length. Press your button again to release the shot.
Reloading is automatic. Once reloaded, your aim will be frozen in its last
position
for a brief moment before starting to move again, allowing you to fire
several
arrows rapidly in the same direction.
Variations
Increasing difficulty brings wilder landscapes and stronger winds. The higher levels are faster, and have less
restrictions on balloon starting locations. The highest levels require you to shoot additional moving targets
to drop your opponent's shield.
The lowest
levels grant additional targeting aid in the form of a tracer beam during
draw.
Climbing the Wells
Ooops, Alice and Rabbit fell into a deep, dank well. How will they get out?
Objective
Climb the well before it is flooded with water, stopping only to
accumulate score by
picking up any rare mushrooms you come across on the way.
Balloons, used wisely, will speed your ascent. Grab one and you'll soar to
the
nearest platform above.
Electric dodos on the other hand; vicious, explosive creatures with the
brains of
thick porridge. Should one come in contact with you, the resulting shock
will throw
you off your platform and send you falling down.
Another obstacle on your way to safety is the state of the platforms
themselves.
Some are worn with age and will start to crumble once stepped on. Hurry
onto more solid
stone lest you want to fall.
Win by ascending all thirty floors and seeking shelter in the bucket. If
you are submerged
in water, you lose.
Controls
This mini game is in split screen mode, which means that the left side of the screen will follow the ascent of Alice, and the right side will follow Rabbit.
Press your button to jump. Once you take the crouching landing position
you are ready for another jump.
Variations
With a higher difficulty setting more items fall into the well, the dodos
cause you
to fall further, fewer stones are available to walk on and more of those
are fragile.
Pelican Hoops
Alice and Rabbit stumbled upon a couple of hungry pelicans by some docks, obscured away inside the maze. But there's plenty of fish in the sea...
Objective
Feed your pelican with the fish that keeps jumping out from the sea (there IS such a thing as a free lunch), and try to stop your opponent from stealing your fish. Gold fish are extra nutritional and will count as three regular.
Controls

Press your button to grab the fish when it is within reach. If it is too far in front of you, you will jump towards it. When the fish is behind you, press the button to turn around and run towards the fish.
When the fish is in your hands, press the button to jump and throw it towards your pelican.
Snail Pace Race
Alice and Rabbit have to cross the desert as fast as possible, and there is only one snail carriage, the other player has to run! But whoever said snails were fast...
Objective
Rider:
Avoid the stones (which will slow you down) and
collect as much lettuce as possible (mostly to stop your opponent from
getting it).
Runner:
Pick up any lettuce you come across
and use it to lure the snail towards you and off track. The more
lettuce you have, the
stronger your influence over the snail's movement. You can carry up to
five heads.
Controls
Rider:
You will automatically swing your carrot stick back and forth. Press your
button to move the carrot in the direction your stick is pointing. This will in turn lure the snail in the chosen
direction as he keeps hunting the carrot. Each time
the snail has to turn, he slows down a bit, though left alone he will
soon be back at
top speed again. The attainable speed varies with the snail's
direction. A sharper turn
means a lower maximum speed to reach.
Runner:
You will automatically run along the track to the best of your ability (and boy are those snails tough to outpace).
Press your button to cross the road or change direction mid-road.
Variations
With increasing difficulty comes narrower tracks and more desirable
lettuce.
Ace Invaders
Now where did Rabbit get hold of that deck of Cardians? Alice must break through the onslaught to
cross the corridor and continue her quest. A handy set of ancient defense towers will help her
survive.
Objective
Cardians: Throw swords at your target. If you feel the towers are in the way, throw swords at them
too, repeatedly until they break down. But whatever you do, avoid the activated (lit) towers or prepare to feel
the wrath of ancient defense technology.
The attacked: Hide behind the towers to avoid the thrown swords. Destroy all Cardians by throwing bowling balls
at them. Hit the red cards for a better score and a more massive destruction; hitting the Two of Hearts will
destroy all adjacent cards, the Ace of Hearts will destroy all cards in a horizontal and a vertical line.
Controls
Cardians: Press your button to make your Ace of Hearts throw a sword and return to be a normal Cardian. The Two of
Hearts will now become the new Ace of Hearts, the Three of Hearts will become the Two of Hearts, and a random card
will turn into the Three of Hearts.
The attacked: When you are out in the open, press your button to stop briefly and launch a ball towards the Cardians.
When behind a tower, press your button to change directions.
Variations
The higher the difficulty the more unpredictable the towers. At the two highest difficulty levels an extra challenge
is introduced. Somebody has left pots with cactuses in the corridor and you must avoid breaking those at any cost
because killing cactuses makes you evil. At
hard, if all three pots are crushed, the game is over. At
very hard
it is enough to break one pot to lose.
High Scores
If you manage to get on the high score list, you will be asked to enter your alias.
The high score name screen has a spinning alphabet wheel.
As your desired character enters the marked area, press the button once to
stop the alphabet
wheel spinning. Wait for your character to light up then hit the button again
to enter that character into the name field.
For a short while after entering a character an arrow will show on the
screen. Pressing the
button during this time will reverse the direction of the wheel.
Then the wheel will start spinning again.
Select END when you are done.
Special characters
SPC : blank space
CASE: Toggles between upper and lower case characters. Though the wheel
will automatically
change to lower case after you enter your first character, CASE
allows for more
unorthodox capitalization schemes.
DEL : Deletes the last entered character. Repeatedly pressing the button
with DEL selected
will delete several characters in a row.
END : Ends the character input and saves the name on the high score list.
Requirements
DirectX 8 or later. Graphic card with 32 MB video memory. Screen capable of at least 800 x 600 resolution
and 32 bit colour.
Download
Go to the
download page to see the available options.