"Never Ball" pictured above.
Avoid the cave walls as you jet through by controlling upward thrust.
Requires very accurate timing skills and rapid button presses. "Hot Cave" features images that may offend.
(c) 2005 Generation Stars
Launch your rocket by timing a number of button presses. Requires very accurate switch skills and quite fast button presses.
(c) 2005 Generation Stars
A simple traditional puzzle game where you can use your own pictures to play with. Difficulty ranges between moderate to super-hard.
(C) 2008 TCKsoft
A tribute to Puzzle Bobble with an anti-drinking (I think) theme. Features a Karaoke feature! Requires fairly accurate timing skills.
(C) 2005 Johan Halmén
Another game with leanings towards Puzzle Bobble themed on sweets. Requires fairly accurate timing skills.
(C) 2005 Renaissanace Game Studio
A fun on-line 'match three' game with similarities to Uo Poko. Requires fairly accurate timing skills. Use RETURN to play (and cursors for menu navigation unfortunately).
(C) 2007 Bulbaceous.com
A retro-style matching game. Use SPACE BAR or LEFT MOUSE CLICK to play. Features a "PEACE MODE" that plays slowly.
Multiple Difficulty modes; Two speed modes; Full sound options; CPU Killer compatible.
(C) 2007 Dream Codex
Dodge the bouncing mines. Starts quite slow, but will require progressively accurate timing skills and speedy button presses.
(C) 2005 Step 5 written by Patrick Becker
Under water arcade game requiring good anticipation and fairly quick button presses.
(C) 2005 Viestituote aka Akaki Kuumeri
Bejewelled match three type game made accessible using a choice of one-switch controls. Compass type or scan and select. Short Gem Elimination video here.
2008 Eelke.com
Highly accessible version of JezzBall and accessible in a variety of ways thanks to speed control and multple control methods.
Reviewed at the Accessible GameBase.
(C) 2010 Graeme's Free Games
Guide your balloon through warm air currents to fetch and retrieve items. SPACE BAR = fly higher. Requires a moderate to high degree of timing skill and rapid taps of the button.
(c) 2003 Brillsoft aka Roy Simmons
Dozens of fun mini games for one button fun. Requires quick reactions.
(C) 2005 Mogwai Entertainment written by Matt Pilz (Mogwai)
Guide a spiralling creature through various mazes. Requires very accurate timing skills and fast button presses.
(C) 2005 Roblovski
One switch version of Super Monkey Ball. Game play accessible using the SPACE BAR. Turn left, tilt down, turn left. Short Never Ball video here.
2008 Eelke.com
Roll your ball to the end of tricky courses. Requires very accurate timing skills and fairly fast button presses.
(C) 2005 Kochonkichi
Highly accessible puzzle game. It can be used as a cause and effect toy, or as a fully fledged puzzle.
Reviewed at the Accessible GameBase.
(C) 2010 Graeme's Free Games
One switch take of SNAKE and Tron Light Cycle games. Requires accurate timing skills.
(C) 2005 Jason Hutchens
Toggle a number of doors and platforms to guide a rolling ball to the end of five puzzling courses. Requires accurate timing skills.
(C) 2005 Vincent Low
Ropor offers a fun challenge for those with excellent control over their switch.
Hold at the right time to add extra swing on your rope, tap to take a leap then tap again to grab onto a near by point.
(C) 2008 Tom Beaumont
Smash all the glass balls and avoid baddies. Requires moderate to high timing skills.
(C) 2005 Project Happy written by Josh Swanson.
Last as long as you can dodging and destroying asteroids. Requires accurate timing skills and rapid button presses.
(C) 2005 Team Steve
Avoid the obstacles to last as long as you can. Requires very accurate timing skills and very fast button presses. Right-click here and "Save Target As" to play off-line in a web-browser.
(C) 2005 CanDo Interactive (MalCanDo)
Unique game where "one button activates the attractive force between your ship and the other objects in the game world". Requires a good feel for this concept in practice.
(C) 2005, 2006 Ominous Development written by Walker, Alfieri, Stanfield, McGarry, Saucedo
Unique game where "one button activates the attractive force between your ship and the other objects in the game world". Requires a good feel for this concept in practice.
(C) 2008 Ominous Development written by Walker, Alfieri, Stanfield, McGarry, Saucedo
Grab-a-toy crane type game. Requires fairly quick reactions.
(C) 2005 FlyingmonkeyC Entertainment written by Carlos Ramos.
Unusual game where you control the latching of a spinning rod. Try to collect all the coins. Requires accurate timing skills.
(C) 2005 Andrew Dinmore
A highly cerebral puzzle game where you try to identically machine a preset design. This is a very hard game. Retro Remakes 2008 "Game for Helen" winner.
(C) 2008 Shane Hockings
One or two player fantasty strategy game. Geeky good fun. SPACE BAR for player one, RETURN for player two. Ideally requires held presses and accurate timing.
(C) 2004 Foppygames
Dodge and collect scrolling game. Requires a high degree of skill and fast button tapping.
(C) 2005 ovinebydesign